SantosSchinner
by on October 10, 2021
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I HAVE GOKUS POWERS?! Unleashing Determined Defender Goku's Ability Project XL NBA 2K21 brings MyPlayer, and one of the key elements of your player s construction is badges. Badges are bonuses that give your myplayer character an added benefit for a game. Thanks to the NBA 2K21 demo, we now know which badges will be included in the 2K NBA slice of this year. Many badges that were in NBA 2K20 returned to 2K21, so expect a large part of the same versions from 2019.

That said, let s review the complete list of badges for NBA 2K21.

Finishing

Acrobat - Increases the ability to make layups that have a high degree of difficulty. Spin overlay attempts, half-rotation, not hot, euro-not, cradle, reversed and shot change receive a significant boost. Reversing puncher - Increases the chances of a player to successfully retreat his opponent. Allows players to have more success than normal when they recoil a defender in painting. Consistent finisher - Reduces the penalty for poorly released layups. The penalties for Layups by mistake are reduced, allowing players to do layups more consistently. Contact the finisher - improves the ability to convert contact laysups and dunks into traffic. Slashers playing under the rim finish contact layers more successful while Dunkers are able to make more contact dunks. Cross marker - Increases the shooting percentage for layups when moving through the pain. Increases the ability to make brackets, layups or short-range pull-ups while crossing paint. Deep hooks - Increases the shot percentage when taking hooks at a deep distance. The remote pole hooks of the basket receive a lower distance penalty to normal. DropStepper - Improves a player s ability to effectively use the dropsteps in the message. Most successes during attempts to jumps of poles and jumps, in addition to better protecting the ball, while performing these movements in the pole. A very good leg games - Improves the ability of a player to beat defenders with an advanced layup or a dunk gathering. Players go beyond defenders more efficiently when they make gatherings in euro, cradle, step jump, rotating and half-rotating. Fastbreak finisher - Increases the player s Takeover counter when making a DUNK on a fast shot. Giant Killer - Increases the Effectiveness of Layups on larger defenders. Increases the shot percentage for a lay-up attempt when it does not match a larger defender and reduces the possibility of being blocked. LOB City Fensher - Improves the chances of a successful Dunk / Layup Alley-OOP. The blows must be taken before the recipient does not float. Pick & Roller - Increases the shooting percent as roller in a pick & roll. When you get out of the pick and roll, a shooting boost is applied if the Layup or the Dunk attempt intervenes a few seconds after caught the pass. Pro Touch - gives an extra boost to have a good time-up timing. Gives an extra thumbs up to have a slightly early shot timing, slightly late or excellent on the layups. Discount pattern - Increases the shot percentage during a delivery attempt after an offensive rebound. Activates the delivery dunks and increases the shooting attributes of a player who tries a Layup or Dunk of Remission just after getting an offensive rebound. Relentless finisher - Reduces the fatigue effects of the continuous finish of the rim with contact. Improves the ability of a player to take a lot of contact by reducing the energy lost when attacking the rim for contact blows. Show Time - Increases Team Takeover Counters after completing a strong time. Gives an extra boost to a player s Takeover counter and teammates when he succeeds in an AND-1 or a Flashy Dunk. Slithery Finisher - Improves the ability of a player to avoid contact when attacking the rim. Increases the ability of a player to slide in traffic and avoid contact during gatherings and finishes on the edge. Tear Dropper - Increases chances of hitting floats and runners. Improves the ability of a player to cut down the floats and runners.

Turning

Catch and shoot - Increases the chances of hitting a jump immediately after a capture. During a short period of time after receiving a pass, the external shooting attributes of the receiver are considerably improved. Clutch shooter - Increases the ability to spill shots in clutch moments. The shooting attempts that occur during the last moments of the 4th-quarter, or in any period of extension, receive a big boost. Specialist Corner - gives a boost to the photos taken near the corner. Deep shots half-reach or 3pt tanken along the background line of the court receive a boost, whether outside the dribble or a catch Deadeye - Reduces the impact of a defender that is getting closer. The jumped shots made with a closing defender receive less penalty from a shooting contest. This includes both mid-range and 3PT. Deep melted - Improves the chances of making a POST FADEAWAY remotely deep. The Fadeaways draws taken away from the basket receive less distance penalty than normal. Difficult shots - Improves the ability to shoot difficult out of the dribble. High difficulty jumpers such as jumps, pirouettes, steps and tractions receive an increase in the shooting percentage. Flexible release - Reduces the penalty suffered by poorly programmed jumped shooting The timing penalties of the jumped shots are reduced, which facilitates the attempts to reversal, even in case of early or late relaxation. Green machine - Increases the bonus given for excellent consecutive versions. Gives an extra boost during the consecutive completion of excellent outputs on jumped blows. Hot start - Improves the player s shooting capacity after performing the first shot until a failure occurs. For each shooting done since the beginning of the game, the player receives a shooting attribute bonus that lasts until the first failed fire attempt. Hot zone hunter - Increases the firing percentage for attempts in a player s favorite locations. The photos taken in the hot zone (s) of a player receive a boost. Ice in the veins - Improves the percentage of a player s frank throws during critical moments. The free throws carried out in the second half of tight matches or extension periods are encouraged. In addition, the timing window of free throws becomes greater. Pick & Popper - Increases the firing percentage for an attempt withdrawn from a selection and melted situation. Attempts that occur after setting a screen are stimulated if the shooting occurs sufficiently away from the edge and within a few seconds that follow the screen setting. Faux Maestro Pump - Decreases the penalty that comes from shot after counterfeits. Shortensing the stopwatch that determines how long after a false pump a player can shoot without incurring a penalty of shooting. Extending Extension - Extends the range from which a player can pull effectively. Adds an additional distance to the shooting range by a player for mid-distance shots and 3pt. Sliding off-ball - Strengthens the player s ability to open balloon. When attempting to open out of the screens, the player browsing more effectively in the traffic. Regular fire - Reduces the penalties for disputed strokes and bonuses for open shots. The shooting attempts that are disputed receive less penalty, but the open shooting attempts do not receive as many bonuses. Infatigable shooter - Improves the ability of a player to perform shots when he is tired. Shooting attributes on jumped shots undergo a lower penalty than normal in case of fatigue. Volume shooter - Increases the percentages of firing As the firing attempts accumulate throughout the game. Once a player has taken a small shot handle, an extra boost to Shoot attributes is given for each next shot, whether it is a success or failure.

PLAYMAKING

Ankle Broker - Improves the probability of freezing or dropping a defender during Dribble movements. When performing stepwise and other movements, the defender stumbles or falls more frequently when it bites in the wrong direction. Blank - Increases the chances of passing a pass in flight. The fainting of a jump or a layup gives fewer wandering passes than normal. Starter pause - Improves a player s ability to make effective output passes after entering a rebound. After caught a defensive board, deep output passes made on the short are more accurate. The passes must be done quickly after the defensive rebound. A descent - increases the overall speed with the bullet in transition. Gives a bonus to the speed attribute with a player s bullet in fast break situations. Dream jolt - Increases the chances that a bitter defender by making false in the pole. Post-movement counterfeits are more likely to stun a defender. In addition, shooting attempts after post movements and firing counterfeits have increased shooting percentage. Flashy Passor - Gives an extra boost to the player s Takeover counter after finishing support with a Flashy pass. Handles for days - Reduces the amount of energy lost when performing dribble movements. A player takes less energy when he performs consecutive dribble movements, which allows him to chain combo faster and for longer periods. Gateway from the city of LOB - Improves the chances of passing an Ruelle-OOP pass. When launching an Alley-OOP pass, an attribute bonus is given to the smuggler and the recipient to improve the chances of success. Needle threader - Increases the likelihood that difficult passes can go through the defense. When passing through a narrow window between defenders, a boost is given to the player s pass ability. Pass the fake maestro - Increases the efficiency of false passes. Counterfeits become faster and tighter, making them more useful for starting the defense. Post Spin Technician - Improves the ability of a post-spin or workout to operate effectively. Attempting to make post-turns or readers causes more efficient movements and less likely to be stripped. Fast Step - Provides more explosive first steps out of the triple threat and size increases. When they come out of a triple threat or after a size increase, the ball handsets have access to faster and more efficient launches. Space Creator - Improves the ability of a player to create space from a defender. When you make a step back or a shot, there is more chances to succeed in creating a separation with the opponent. STOP & GO - Improves a player s ability to start and stop with the ball. Allows the ball manager to start and stop quickly with exclusive unique stops and launches to this badge. Tight handles - Improves the ability of a player to break his defender. Increases the manipulation capacity of a player s ball in increased situations, which facilitates the destruction of the ball defender. UNPLUCKABLE - Reduces the chances of being stripped by the defender. When running Dribble movements, defenders have more trouble freeing the ball with their attempts to fly.

Defense / rebound

Box - Improves the ability of the player to box his opponents. Brick wall - Increases the efficiency of the screens and drains the energy of opponents in physical contact. This badge makes it more difficult for the defense to pass through or around the screens. Players affected by the contact of a brick wall lose more energy than normal. Artist Chase Down - Increases the chances of getting a pursuit block. Increases a player s speed and jump capacity when pursuing an offensive player in anticipation of a blocking attempt. Pliers - Increases the ability to stay in front of the ball handler on the perimeter. Defenders have access to faster breaths and do better when they bump or overlap the ball handler. Heart crusher - Decreases the opponent s control counters when performing a climbing point game on the defense. After having managed to block or steal the ball to an opponent, an additional penalty is inflicted on the opposing player control counter. Interceptor - Increases the chances of getting flights in the passageways. Intimidator - intimidates offensive players, making them miss more often. Offensive players have less success in shooting when they are disputed by players with this badge. This also increases the defense ratings against shots when you keep an opponent closely. Flash Reflexes - Receives an earlier signal on the Read and React system while playing the Defense. Moving truck - Strengthens the ability of a defender to move people to the post. Players are more efficient to push opponents out of the pole while playing in defense. Off-ball pest - makes players more difficult to overtake when playing without balloon because they can grab and hold their match and do not break the ankles as often. Choose Dodger - Improves a player s ability to browse effectively through defense screens. Choose Pocket - Improves a player s ability to steal the ball to a bullet manager. Increases the chances of a flight and reduces the chances of a fault when an attempt to strip the ball of a ball handler. Also improves the chances of success of overlay bands. Pogo Stick - Improves the ability to attempt several blocks successively. Allows players to go back quickly for another locking attempt during landing. Lock after displacement - improves the ability of the defender to defend the post movements. Rebound hunter - Improves the ability of a player to hunt rebounds. Rim Protector - Improves the ability to block shots, increases the control unit for blockers / teammates. Infatigable defender - Reduces the energy lost during the defense effort. Allows defenders to play the defense in a more aggressive way without losing energy at the same pace as a normal player trapper - makes life difficult for the offensive player when trapped. When tracing offensive players, defenders are more efficient to force times and reversals than normal. Earth worm - Allows the rebounders to swim or turn more easily around the boxes.

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