Friday, September 16, 2022 8:00 pm - Friday, September 23, 2022 11:00 pm

WOTLK Classic is infamous for its in-depth combat system WOTLK Gold. Each weapon is essentially its own class, and there are 14 unique weapons. The combos, timing, and strategies for each are so different that, to be truly, effective, the game almost requires specialization. And even then, it takes dozens of hours to master the nuances of a particular weapon type.

But the combos and controls for the weapons in World, even shifting from a handheld device to a home console controller, feel strikingly familiar. Anyone who's invested time in WOTLK Classic previously will find World's playstyle recognizable. And even without playing the game, the one thing that's apparent from s of the game is World's visual upgrade. 

WOTLK Classic finally looks like the WOTLK Classic game that you imagine when playing. Generations and 4 Ultimate didn't look bad, but there's only so much detail that can fit onto a portable console's screen. Freed of those constraints on a large-screen TV, you see little details about each monster and even your own character that you might never have noticed before. The way that muscle and sinew ripple, or the ragged breaths of a beast on its last legs.

So the bigger mystery with WOTLK Classic is actually: how will the game be received when it comes out in the US? Games like Dauntless, which went into open alpha recently and that is strongly inspired by WOTLK Classic, show that there's an appetite for open-world creature slaying. And the online environment of something like PS4 and Xbox One allow for shared experiences that, in the US, are much more common ways for gamers to get together than gathering around the collective glow of buy WOW WOTLK Classic Gold a few 3DS screens.

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